The Darkwynde Spellbook
Spells - Sorted by Function
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Spells
marked with an asterisk (*) have been permanently applied to Ceera.
Abjuration (protective spells): Create physical or magical barriers, negate magical or physical abilities, harm trespassers, or even banish the subject of the spell to another plane of existence.
Conjuration: Transport, heal or manipulate creatures or objects.
Divination: Learn secrets long forgotten, to predict the future, find hidden things, or foil deceptive spells.
Enchantment: Affect the minds of others, influencing or controlling their behavior.
Evocation: Manipulate energy or tap an unseen source of power to produce a desired end. Creates something out of nothing.
Illusion: Deceive the senses or minds of others. Cause people to see things that are not there, not see things that are there, hear phantom noises, or remember things that never happened.
Necromancy: Manipulate the power of death, unlife, and the life force.
Transmutation: Change the properties of some creature, thing, or condition.