Heat Object

Level: 2 ; Manna Cost: 4 ; Components: V, S
School: Evocation [Heat]
Casting Time: 1 standard action ; Duration: Concentration, up to 1 minute/level
Range: Medium (100 ft. + 10 ft./level) ; Area: Target item(s), up to 1 cu. ft./level; see text
Saving Throw: Will negates ; Spell Resistance: Yes

This spell causes one or more items in sight of the caster to rapidly become extremely hot. Up to 1 cubic foot of metal or ½ cubic foot of other material can be affected per level of the caster. The degree of heat is controlled by the caster, and they can cool the object back down to normal as rapidly as they heated it. At the extreme, metal can be heated to white-hot for forging, a tree or wooden object could be set ablaze and burned to charcoal, a handgun could be heated so much that the rounds of ammunition in the magazine begin to 'cook off', or stone can be melted into lava. A typical use of the spell is to heat one or more opponent's weapons, so they become too hot to hold onto, and burns the opponent's hands. However it could also be used to heat the body armor that an opponent is wearing, destroy a technological device, or to weaken the bars or walls of a cell. Anyone in contact with the heated object receives 1d4 to 2d20 fire damage as appropriate, unless they are immune to fire. Targeted objects can be damaged or destroyed by being heated in this manner, if the heat applied exceeds what the object can withstand. Magic items and items that have been blessed get a separate saving throw to not be affected, even if the owner fails their own saving throw.

Requires a spoken incantation and a hand gesture to cast the spell.

Devised by CD

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